Daz Studio Tutorial 2 : adding clothes and hair.

In this tutorial I’ll show you how to add clothes and hair to your character and how to use D-formers in the 3D program Daz Studio.

In my former tutorial Daz Studio Tutorial 1 : loading and customizing a character I not only showed you how to load a character but also how to add a skin and use morphs to make a unique character. I also described the uses of the most used Daz Studio tabs and options and I will be assuming that you have read it.

In this tutorial I’ll continue with the same character and I will show you how to add clothes and hair and how you can make clothes fit well using D-formers.
A lot of clothes will fit straight away but some don’t.
To make clothes fit you have 2 options : make the clothes larger or smaller using the Scale option in Parameters or by using D-formers. I often use both.

Step 1 : Add the Clothes

Clothes can be found in Content under either Figures or Props.
Most are found in Figures so go there and look for something that should look nice on your character.
Select your character and double click on the clothes you want to add to load them.

I’m picking the Valkyrie outfit that I also used in the commission “Please Come With Me”.

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Ok, she looks awfully weird with that skin so I changed it to the nude version.
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Doesn’t she look a lot better now?

Don’t forget to add the clothes to the character in Scene or it will cause problems when you’ll pose your character since the clothes wont “stick” to the character properly.
Simple drag-and-drop the clothes to the general position.
I always add shoes/pants/etc to the hips, dresses/shirts/bracer/etc to the chests and headbands and such to the head.
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The skirt part doesn’t fit properly.
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But luckily this is a high quality item with it’s own morphs so that’s easy to fix.
Simply select the dress (sometimes the morphs are only found in the parts of items) go toParameters and look up the appropriate morph. In this case it’s “SwingF”.
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The reasons why clothes don’t always fit properly are : they were made for a different character or they weren’t made in such a way that they automatically (fully) adjust to the morphs you’ve used to change your characters shape.

Step 2 : D-formers

Hmm it looks like the boots don’t fit properly…
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Lets try making them a little larger by using Scale which can be found in the Parameters tab.
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It fixed the back of the boots but not the sides and the front which means it’s time to bust out the D-formers.
Select only the part of the item you need to fix because the D-formers will otherwise affect the entire item and that can have some strange results.
In the boots case go to Scene, look up the boots and look for the shin. I’m fixing the left shin first so that’s what I’m selecting.
Now add a D-former by going to Create and then click on the New D-Former option.
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You can decide to give it a name if you want or just keep the default name.

The D-former will appear on the part of the item you have selected and consist out of 3 parts : D-former field, D-former base and D-former.
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You often have to resize the D-former Field and put it on a specific place to prevent it from changing a part of the item you don’t want to change so make sure that you change the position by going to Parameters -> Translation (xTranslate = left or right, yTranslate = up or down and zTranslate = back or forward).
Now click on D-former and change the position.
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Much better!

Do the same with the other boot.

Step 3 : using shaders.

Most clothes come with their own skin (which is applied the same way as a characters skin) but I don’t like the Valkyrie one so I’m using shaders instead.

Shaders are pre-made color options and are a great shortcut to having to change all thecolor settings manually in the Surfaces tab.

Here and here you can find some great free shaders.

You can find Shaders under the Content tab -> Studio -> Shaders.
Select the item you want to apply the shaders to by double clicking it or by going to Sceneand selecting it there AND select the parts of the item you want to apply the shaders too in the Surfaces tab.
Now double click the shaders you want to apply to add them.
I’m using the satin shaders from the 2nd download link.
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Step 4 : adding hair

I now want to add some hair, so let’s go to Content -> Hair to look up a nice haircut. Hair can often also be found under Figures but the same haircut is normally not found in both folders.

I’m using Fable hair, which is a haircut I think is really playful and goes well with my characters expression.
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Hmm, let’s change her eyes to green real quick since I think that that goes better with her outfit. You can download eye-color freebies and most pre-made characters come with various eye-colors so that’s nice.
Eye-colors can be found under Content -> Pose. Simply select your character and double click the eye-color you want to use.
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Ok, back to her hair.
Her eyebrows are a lot darker then her hair and this hair doesn’t come with color options (=hair skins) so I’ll simply darken it a little.
For this go to Surfaces, select the hair and go to the Color | Diffuse option.
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Click on the white part that says “255 255 255″, this is the current color. Click on this and change the color. In my case I’ll darken it by overlaying it with grey.
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Doesn’t this look a lot better with her eyebrow color?
Oops, her headpiece needs a slight fix so I’ll just make it slightly larger.
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That did the trick.

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